Archive for the 'Making Money' Category

Monetizing A Browser Game And How To Expand In Other Markets With Your Current Audience

As you may know I’m working on a persistent browser game, together with some friends. It’s free for the most part, with a subscription option for those that want the bonuses and are willing to pay. Since I’m the one in charge with the monetization of the game, I’ve been thinking for a while now about the ways that I can keep the game free to play and still be able to pay the dedicated server(s). Eventually I have to make sure that we make enough to allow the other three members of the team to quit their day jobs and work full time on the game.

I’ll give you a basic tour of my ideas and plans so far on monetizing the game and launching new sites by taking advantage of the user base that the game will have. I hope it can help you with your own plans to expand your sites or make more money from them.

The Game

It’s going to be monetized with Adsense in the beginning and by private ads down the road. CPM banners would be great but the average number of page views per visit is 25 in the current tests, so I’m pretty sure we wouldn’t be accepted by those offering CPM, or our account would be closed pretty fast.

Right now I’m also considering using affiliate programs, by targeting according to the age, sex and location that users put in their profile, in certain periods of the year when people tend to shop more online (Christmas, Valentines, etc).

Subscriptions are my main bet as far as the game monetization is concerned. While the game can be played easily without subscriptions, if they do pay $6 they have access to more options for 3 months, both for the way their profile looks and to certain tasks that will allow them to spend less time in the game and still remain competitive.

The Official Blog

Once we manage to get the ball rolling and get players to the game, we also expect to see the number of subscribers to the official blog rise higher, so naturally I’m thinking of monetizing the blog as well. Even without the subscribers, when the blog is updated, the link to it from the game will turn red, and will remain so until the gamer clicks on it to see the latest updates on the blog. So, most of the active players will see the blog each time we update it. That should mean a good number of page views on the official blog.

An example of this would be: if we have 10 blog updates per month and 5,000 players that visit the blog for each post, it should mean 50,000 page views easily. It might take a few good months to reach that number of players, but it’s definitely doable.

The possibilities that I see right now on monetizing the blog are:

Private Ads – finding sponsors for the sidebar

CPM banners – due to the much lower ratio of page views per visit, we might be able to use CPM banners here

The Game Forums

I intend to put a lot of time into the game forums, to attract as many players to them and encourage the conversation. I want an active community and I’m looking into the option of rewarding the active forum members and giving them free subscriptions in the game or some bonuses on the forums (no ads for those that are active for example).

Also, I’m working on the search engine optimization for it, with friendly URL’s already in place. Now, normal conversations about the game should revolve around the same keywords usually, so the number of search engine visits might be limited there. I’m going to try and encourage discussions in the offtopic areas, to cover more keywords and hopefully boost the number of search engine visitors.

As for the monetization part, here are a few of the options I’ll be testing to see which one brings the best results:

Adsense – I’ll try different positions for the ads, and also showing them only to those that aren’t logged in.

Private Ads – The forum needs to grow a bit for this, but I hope this will work better than Adsense

Kontera – I’ve heard that Kontera has good results in forums, so I have high hopes for it. It will probably be implemented only for visitors that aren’t logged in.

CPM banners – as with the game, I don’t know if we’ll be able to use them on forums. I heard that companies that offer CPM aren’t very happy about having their ads on forums.

Affiliate offers – no idea how well these would work on forums, but I figure I can give it a shot. Maybe replacing Adsense ads with affiliate banners promoting casual games or that latest release from Blizzard. I’ll have to test and see what works.

 

Expanding In Other Markets

Part of my plan to monetize the game and keep it free in the long run, is expanding the number of services we offer, based on what the players need. I played persistent browser games for around 7 years now, and I found out that usually players need additional services to support their game experience. They usually find these services in other places, but I’m hoping we can provide them ourselves.

Image Host

For example, some playing a strategy game like ours will need an image host to put screenshots of their battle reports on it. We can start an image host like ImageShack and put an option in the game to export screenshots of battle reports directly to it.

Once they get used to it, they might also use it for purposes other than those game related. It can be a way to launch a new service, and use your current assets (the players or members) to give it a boost in the beginning. In the meantime, this image host would be monetized with Adsense.

Free Forums On Subdomains

Despite the fact that they will have a basic forum inside the game, many alliances create their own forum on sites that offer this service for free. We can start such a site ourselves and offer it directly from the game menu, when someone creates a new alliance. Active gamers will generally visit the alliance forum daily and see what’s new, so it should be a substantial number of page views.

Monetization could be through private ads, CPM banners, Kontera. I didn’t take Adsense into consideration because those forums are private and self moderated, so you don’t control what content is near the ads. It can get you banned from Adsense.

These kind of free forums might be a hassle though, as they can be hacked, and we wouldn’t have that much time to focus on the administration and customer support.

If we decide that we don’t want to take this step, we can always partner with a portal that offers forums for game clans, and recommend them to our players. Either for money, or in exchange for ads with our game on their free forums that are full of gamers.

Role Playing

Initially I want to encourage role-playing in the forums, based on what people do in the game (battles, alliance wars, etc). If it takes of, we might be interested in launching a site for role-playing, and the players could be the initial members.

Other Games

I already have a list of 4-5 possible games that we could make once this one reaches a certain size. It should be much easier to get a good number of players in them if we market them to the players that we’ll already have in Imperial Ages.

 

Conclusions

When starting a new site, game or whatever, don’t limit yourself to just pasting some ads into the code. Look for ways to expand it by starting new services and promoting them to your existing members. See what else they need and make it happen for them.

In my opinion it’s much easier to grow your portfolio this way, than starting new ventures with no conn
ection to the existing ones.

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Making Money Alexandru 27 Feb 2008 2 Comments

Forum Promotion – Not That Different From A Blog

For a while now, I’ve been wishing to have my own forum, so I gave forum promotion quite a bit of thought in the past. The Imperial Ages Forum will probably fill that wish for me once the game is launched and the forum will be a bit more busy.

Let’s take a look at a number of blog promotion methods and how they can be used for forums. Keep in mind that this is theory on my part as I lack the experience in forum promotion. Feel free to contribute in the comments if you have something to add or correct.

1. Social Media

While the way the content is presented is very different from a blog, a forum can still use social media. Funny threads, breaking news, tips and tricks, I’ve seen all kinds of forums hit the frontpage of Digg. Granted, not very often, but I find it hard to believe that the content is less important than the place where it’s located. If the content is good enough for the frontpage there is no reason why it shouldn’t get there.

Actually, it just might have it a bit easier, as submissions from blogs have more suspicious eyes on them.

2. Themes And Plugins

Again, while themes and plugins are usually released on blogs and sites, they can be just as easily released on forums, with links in the footer to the launch thread and the front page of the forum.

Either for forum software or for WordPress, these probably work best when launched on webmaster forums, as they would get relevant links in return, especially with plugins when it comes to WordPress. That’s because plugins are announced mostly by blogs that talk about blogging or making money online, while for themes you get links from blogs on all kinds of topics.

3. Contests

Contests should actually work better on forums than on blogs (or not). Starting their own threads, having to register, having a wider variety of talks to get involved in, these would all contribute to a better chance of people staying onboard when the contest is over.

On a blog, people force themselves to comment on everything a blogger writes, if comments are the criteria to win.

4. Great Content

Quite a difference here, both in the way the content is presented and in the quantity of information. A 10 page article seems much easier to read on a blog. Still, good information should be present on any forum, in a succinct manner. Would you register and be a regular member on a webmaster forum that doesn’t give you any new information?

Many things that you do on a blog can be tried on a forum. A case study in a thread that can be updated regularly with the progress is one example.

 

In the end, you have to invest time and a lot of work in both cases. All the things above need work and a long term commitment on your part.

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Making Money Alexandru 11 Feb 2008 Comments Off

New Arrangement For 336×280 Adsense Blocks

Spotted the ad below on another blog of mine. As you can see it has a different arrangement for the ads in the 336×280 block. Showed up just one time, so I couldn’t reproduce it or see what kind of CTR it would have. Looks interesting.

Apologies for the quality of the pic. My screenshot software couldn’t do any better.

weirdgoogleads1

What do you think? Any chances of an improved CTR with this layout?

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Making Money Alexandru 19 Dec 2007 1 Comment

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